![]() Shadow was born of the same design philosophies that first gave us Kratos. Shadow the Hedgehog should get the same chance. While it tackled mature themes and fairly tragic storytelling for the time, God of War’s identity was primarily concerned with boobs and blood, but it was given an opportunity to evolve. Many other games from the era have faded away completely, but God of War has been given the chance to grow into something more modern and mature. Much as it is one of the kings of the sad dad narrative adventures these days, it was Edgelord Almighty when it first appeared on the scene. ![]() Related: God Of War Ragnarok Solving Puzzles For You Is The Least Of Your Worries It was dripping with mid-'00s angst and aimless rebellion, pumping up the blood and gore to the extreme and relishing in its forbidden fruits as the juices ran down its chin, mingled with the salty, copper red of viscera. Rather than a slow and soulful action RPG occasionally punctuated by extreme violence and puzzle solving, God of War was a furiously frenetic hack n slash with so much edge you had to wear special protective gloves to put it in your PS2. Originally, God of War was a very different game. For all of you whippersnappers out there, the reason we call it God of War (2018) is because it's not the first God of War game. It's unlikely, granted, but I still do mean it. This is not a shitpost, nor is it just desperately churning out a headline that encompasses both Ragnarok and Frontiers after their release.
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